Tip:See the beginning of d2_prison_08 for an example of its use.For Example: Note:This entity is derived from CBaseCombatCharacter and can have relationships defined towards it. #Gmod play sounds with menu code#In code it is represented by class CFlare, defined in hl2_dll\weapon_flaregun.cpp. The flickering red light of the flare creates a tense atmosphere and a strong feeling of fight-or-die, as it's mainly used in HL2 only by the Combine. Useful for creating a dark environment with just enough light to navigate.
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