For instance, if your Prayer level is 43, dividing by two and rounding down gives you 21. Make sure your weapon has an attack speed of four, and avoid slow weapons such as 2h swords. template Calculator:Combat level/Template form combatCalcForm result combatCalcResult param playernamePlayer namehsattack,1,1 strength,3,1 ranged,5,1. Firstly, you have to take your prayer level and divide it by two and round down. If you encounter any errors in our calculators, do not hesitate to submit a correction here. There may be errors in the data, which will affect the output. The one critical thing to remember about weapon choice is that weapon speed is king, since a higher DPS means more XP per hour. DISCLAIMER: The data displayed herein should not be regarded as 100 correct. Weapons all have an Attack requirement to wield, which is why this is levelled up in conjunction with Strength before level 85 or so. Having the right weapon for the jo b is incredibly important when training combat, for obvious reasons. Although you'll most likely be levelling up the three skills in tandem with one another, most players prioritise Strength, since the augmentation to your max hit increases your XP rates better than both Attack and Defence training. The higher Defense level you are, the fewer attacks you will get from opponents. The current minimum requirement to be ranked is level 15. Defense will raise a player's combat level. You can switch between different attack styles with your weapon to train these different skills. Defense is one of the primary combat skills that grants players protection in all forms of combat. To reach level 4, you need either: 2 attack or strength levels. The formula for calculating the multiplier is: Defensive skills Hitpoints Hitpoints is the level that limits the health of a player or monster. The three melee skills each have a different effect on your performance in combat: Attack determines your hit accuracy Strength is used to calculate your max hit (the largest amount of damage you can do to an enemy in a single blow) and Defence reduces your likelihood of taking damage - it doesn't, however, change how much damage you take in one hit. The normal amount of experience is multiplied by a multiplier based on the Combat level of the opponent.
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